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Done; finally done!

The writing is finally done! Our big milestone is achieved!

As of Saturday, the writing for the book is done and we are officially at the Proofreading stage. Considering how long we’ve been working on this, it’s amazing. That means that in theory at least, the book is only a few months away from release, and now we just await our artwork.

On another note, we would like to say thank you to the people currently following us; it’s nice to know someone is paying attention, even if it’s just a few. :)

Once again, thank you everybody, and have a great week!

I’ve got a few suggestions of colourful expletives…

Miq’s not exaggerating; the Core Rules have been something of a bane for us. That said, writing this book is a joy that I wouldn’t trade in for the world.

Miq and I have been roleplayers both for many years and we’ve both had a similar dream of creating something others can enjoy. Originally, I wanted to make a computer game in some capacity or function, but I never had the attention span or skills to do it. I could never get my head around programming at all, so I kept flitting about between various creative pursuits. Sprite-comics, drawing, stories, map making for FPS games… Nothing ever got finished or even was of particularly high quality. I keep coming back to a couple of them - namely the stories and a particular sprite comic - and I occasionally dabble in art now and again but I’m never entirely happy with it. I could also never get the inspiration together for something truly great that I’d be happy to release to the world.

Miq had a similar problem. He had all the ideas and thoughts and inspiration for amazing products and games, but never had the attention span or skills to sit down and produce it himself. It all felt like an insurmountable goal.

When we met up, we quite by accident discovered that our range of talents and skills complemented each other very effectively. I had through constant practice developed a fearsome typing speed and accuracy and I did well at being dictated to. Miq having all the ideas and inspiration could use me as a sort of ‘mental notebook’. He’d tell me his ideas, and I’d put them to paper for him as he thought them.

It was then that we decided we would actually begin this venture, and start our first roleplaying game, which resulted at first in a project we largely shelved for the time being, and then from that and a lot of previous aborted ideas that we had, we created Sins.

Two years later and the book is almost completely finished! Unfortunately Summer has decided to hit in full force and it is sweaty, sticky, humid, hot and exceptionally unpleasant to sit in a chair all day for 12 to 16 hours a day working at the book. With the book this close to completion though, I refuse to give up; not with our hopes and dreams this close to completion.

For the first time in my life I feel I can create something for others to enjoy. My ideas are also going into this book and Miq and myself make a great team for the creative process. Ideas get knocked about and tested and altered and tweaked to try out new concepts, and it all goes into this wonderful melting pot of concepts and ideas, and out of it comes a book, page by page, word by word, letter by letter.

When we first produced the Alpha book, I didn’t think anything could top that feeling, but then we made the Beta book. I can only imagine what it will be like to see the finished, for sale, ready to go on the shelves books when we’ve completed the product.

I’m striving on regardless of the heat and the exceptional workload we have ahead. Not because I have to, but because I want to, and because I know I can, Summer heat and Core Rules be damned!

- Rusti
Assistant Writer and Developer

Goddamn Core Rules!

Don’t get me wrong here; writing a book is awesome and it’s kind of a life’s dream, but both of us are starting to hate that [insert your choice of amusing expletive here] chapter. Seriously, it just never ends! I can completely understand now why so many roleplaying products get released with rule problems and typos.

Imagine you were writing a normal fiction book, and now imagine you had to write a glossary that encompassed every term in your book. Now here’s the amusing part; you have to write that glossary before you’ve finished the rest of the book. In otherwords you have to preempt every conceivable term (and if you’re following this example closely that means all the way down to the word “It”).

Now, this would be fine if your ideas didn’t evolve and grow during development. The fact of the matter is that people learn things and get better all the time, and so by the time you get to the end of the book you find you’ve rearranged stories, cut out characters and generally neatened things up. Of course that means you’ve got to go back and change that lovely little document that you wrote even before you finished.

Then you find that one of the characters’ names that you’ve now chosen is too similar to some other character that you mentioned way back at the beginning of the story, and that means you’ve got to change something else in the story itself. This sort of thing sets up a kind of near infinite loop where you’re forever editing and re-editing what you’ve done in a futile attempt to plug a hole that I’m honestly not sure ever can be filled. I guess there comes a point when a lot of developers just go “F**k it, it’s good enough”.

I hope that little rant made some sense to people. Certainly it’s one of the things on our minds. On a positive note, we can say that the book is about 90% finished at this stage and all the main writing should be done before the end of the week; and that’s one hell of a milestone. It means that after two long years of working we won’t just have an alpha or a beta copy, but an actual completed book - granted it then has to survive proof reading, get artwork, find a publisher, a distributor, and then actually sell it.. you know, just those little hurdles!

Honestly though, compared to actually writing the thing to the quality that we want, everything else is going to be easy!

 - Miq
Lead Developer and Writer

An Update!

Well, that’s one hell of a long time for an update I suppose. I guess we’ve been pretty slack where the blog’s been concerned, but that doesn’t mean things haven’t been going on. An absolute mass of things have happened since we last posted; not least of which is the entire first phase of playtesting. When things are finally done, we’ve got a lot of names to add to our credits now and we’d like to give a big thank yuo to everyone who’s participated, and particularly to those who sent in written observations and critique.

The deadline for the book is rapidly approaching now, and all being well, the final text should be completed and ready for proofreading within two weeks. That doesn’t mean the work is finished however; in a very real sense it just means that one phase ended, and another has begun. Now the torch passes on to other people in our team who will bring the final thing together; proofreading, art and so on.

Now that the writing is nearly done, we can concentrate on bringing people who might be interested up to date on the world of Sins, and what to expect from the finished product. In the next few weeks, we’ll be posting up snapshots of the setting, powers and other capabilities of Nemissaries. We’ll be kickstarting next week with a look at Songs and their powers, and the week after that the next fragment of the Prophecy of Ah’Kesh.

Sorry to everyone about the long wait, but now we are here, November is seeming closer all the time.

Fragments of Ah-kesh Part 1

The more I look, the more I try to make sense of all of this, the harder it becomes to reconcile it with what I know about… this; our world. In the brief time since my rebirth, I have seen so much, done so many things, and yet every answer brings a new mystery. All I can do is to lay it down, and hope someone will make more sense of it than me.


I gazed at a dead city lain on a land under a dying star. I walk through streets filled with the decaying edifices of once unimaginable splendour. In the heart of that place, the darkness spoke to me. I felt its mind reach out to me. From eons of slumber it spoke.

Long ago, there was nothing but the Dance, darkness and light, life and death; an endless cycle – perfect, unbroken. Its perfection was a law unto itself, but in time all things must end and the perfection of the cycle gave way to the power of the Voice. From amongst the infinite came the few. They were unique, each alone, and in their despair they sought to name the madness that surrounded them. They separated the light and the darkness, and broke the Circle. Given form, the First Born gazed back upon them. Maddened by the heresy of time and shape, the Speakers gazed in fear.

For all its power, the First Born was of the Speakers’ own making, and their fear broke its form, and forged from it the Thousand. At first, these new beings rained destruction, revelling in their natures, scattering the Speakers across the newborn cosmos.

The Thousand’s might was wasted. Their nature made each desire to be a part of the cycle, to return to perfection, but now they were Unique, broken, and each made their own perfection. Warped by fear and power, they sought to control the Speakers and to use the power of Naming to rebuild the order they so craved. Instead they brought forth suffering, and the end of Innocence.

The Speakers bowed no longer. Alone, they could not overcome the fears that they had made manifest, but together they were Legion and the heavens burned with the fury of the war, for in their Fear, and in their Suffering they had brought forth a new and terrible Name. The Legion had brought forth Death, and bound forever every living thing to its appointed day.

No words can describe the horror of that ancient war, no tongue written can convey the awe and fear felt by beings that knew neither permanent form nor the ravages of Time, as they looked upon Death as it stalked them amidst the ruins of Heaven. For a time, it seemed that all things might end and that in a twisted sense the Great Cycle might have come full cycle.

Facing their end, the Thousand did not relent, for they saw an opportunity in this new Name. They sought to use its power to restore themselves to their lost glory, and even the Legion faltered before their renewed conviction. In that twilight came those who would ultimately become Gods. Even in the face of death they fought and bled, and the Speakers one by one gave their Voices to these new powers, and the universe trembled at what was unleashed.

These new Gods, each born from a perfect and immutable concept, began to reforge the universe to their whims. Where the War had brought Chaos, they brought Order. Soon, the Thousand were beaten and the Gods chose to make them anew, and forced them to serve; to drive the Great Cycle of the Gods’ making.

And so, once again, the Great Cycle turned, the Gods’ image of perfection prevailing over the cosmos, but for all their power, they forgot the lessons which had forged them, for each work they made possessed a terrible flaw… Soon enough the Gods realised that their creations were imperfect; that for all the Order they sought to build, they could not break the Speakers’ Free Will, for it was their very defiance that had made them.

Heedless of consequence and danger, the Gods sought to change their own Names. For the first time, there was dissent. Some feared the change, some believed it was wrong, but in the end the greater number decided to change what they were, and reforge the very foundations of Creation. Those Gods which disagreed were cast into the Darkness of this new cosmos, bound and chained in impotence, left to await the End of all things.

Untold eons passed, and the Gods were secure. Their work had changed the foundations of the cosmos into a structure like a prison, their labours channelled to deny Free Will, and all the while in their hubris, they could not see their doom approach. Alone in the darkness, the Chained Gods awaited a chance – and it came.

For all their power, the Gods could not deny the ancient laws. In the end, their prison began to crumble. Those they had banished worked tirelessly to undo the harm the Gods had wrought . The breaking of their great work brought reality itself close to the waiting maw of Death. Soon all hope faded. Piece by piece the works of the Gods fell into Death’s now hungry maw, and at the last hour a mortal, the faded remnants of a Speaker, defied the Gods. He wielded Death like a blade, the suffering of a dead universe was upon his shoulders, and one by one he cut the Gods down.

The darkness enveloped all Creation, and he who had slew the Gods, he who was the last and now the first was alone. He was eternal. His very existence defied Death, and through it the blood of the Gods and the ashes of Heaven brought forth new life. The dust settled into the skies, each mote burning with the pain of life, and from the blood, a million new worlds were born in the heavens.

For eons the Eternal watched. Life returned, even thrived, but always the darkness came. Pain and loss followed the growth of new civilisations. Each soulless, without hope or Gods, they were simply content to exist in a universe without meaning, and so the Eternal chose to act., to break the Cycle of Ages.

The Eternal travelled into the depths of the Void, to the End of all things where only he could tread, and there, one by one, he named the Thousand and brought them forth from the darkness. Unleashed, the Thousand brought suffering to the Universe. They forced life to fight, to cherish its Freedom, and soon the Thousand understood the price of their freedom, for they found themselves bound to the Eternal’s vision; to his first Gift – Purpose.

Not yet satisfied, the Eternal sought to create a second Gift. He went to the First Light; the burning heart from where all things begin, the sea of life and possibility, and there with the same blade he had used to slay the Gods, he shattered his own soul, allowing seven pieces of it to join with the Life Sea. Each was a part of himself, each a sacrifice, each a guiding beacon. Soon, the Eternal walked the many worlds, and sought out seven who would be his children. He watched their lives and made sure that each was great, and that each was Free – and then, at the moment of their glory, he brought forth his blade once again, and murdered each in turn.

The Seven were reborn, each an Eternal in their own right, for each had defied Death and claimed a piece of the Life Sea. With their new found power they sought their Father, and soon they came to understand his second Gift – Eternity.

The Seven created a new Name; Mel-lith, which in their tongues meant “He who had come before, and will be again”. Under his tutelage, each of the Seven became mighty. They learned to reshape worlds and to make more of their own kind, and soon the galaxy knew of the Eternal’s third Gift – Order.

His work done, the Mel-lith took a piece of each of his Children’s souls, and forged a crown. He placed it upon his brow, and told his Children that he would wear it forever, and that no ruler could ever be beyond him, and so all would be Free, for he would give no Command.

His Gifts given, and his work done, Mel-lith slept.

Phase 2 Begins

Hi everybody,

Thanks to all the playtesters for sticking with us up until now. We are now at the Phase 2 mark and we have begun implementing revisions to the combat system and some pretty heavy revisions to the Songs. All the playtesting groups should already have email addresses logged with Jim, and we will be forwarding all updates soon, although groups should be aware that within the next few weeks we will be shifting to private hosting, and when we do, the various playtest groups will get the passwords to get the files directly from the site. Also, as of next week, a forum will be going up so that players can post and discuss feedback regarding various rule issues and so on.

On a slightly more personal note, I had an opportunity to sit in as a guest GM for Jim’s game, which was a really interesting experience, and I think his players enjoyed it too which is always good. Anyway, before we sign off, the rank 3 through 4 powers should become available at the end of this week, all being well, and after that the rank 5 and 6 powers will come.

Look out for further updates in the future!

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